![]() ![]() Note that you must discard a card - you can't meld all your cards and skip your discard. If their hand is now empty, they win the game. Then, if able and willing, they make melds. Left of dealer goes first and chooses to take either the top card of the draw pile or the top of the discard pile. Once you have one meld, you can also lay down cards that go on your own or other players' melds - the fourth 10, in this instance, or the eight and nine of hearts. Ace is high and low, but runs can't go round the corner (ie K, A, 2). The object is to get rid of your seven cards by laying them down in "melds" - either sets of the same card, such as three 10s, or runs (of any size) in the same suit, such as 4, 5, 6, 7 hearts. Place the remainder of the cards face down as the draw pile. ![]() Deal seven cards each and turn the next card up as the first discard. ![]()
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